![]() ![]() Taking a page from classic puzzlers like Tetris, tower placement is the other aspect that Go Home Dinosaurs mixes up. It's a fun twist to the gameplay that adds some continual, fast-paced action to an otherwise passive genre. The gopher isn't a slouch in terms of damage dealing either, meaning players will need to balance collecting coconuts with keeping him constantly attacking. While tower placement is important in each level of Dinosaurs, players will spend the majority of their time using their gopher to collect coconuts (which act as the currency needed to place towers) and place them in a good position to attack the oncoming dinos. Where Go Home Dinosaurs differs from other TD games is in actual tower placement and in the ability to directly control a movable attacking gopher. A coin system rounds out the gameplay, allowing players to earn currency in-game (no IAPs) and purchase supplemental towers with limited, but powerful effects. Meanwhile, players place a variety of gopher-manned weapons around the path in an attempt to drive the dinos towards extinction. Dinosaurs run down a pre-set path towards the BBQ pit with two pieces of dynamite acting as last-second defenses against impending BBQ devouring. When it comes to basic tower defense gameplay, Go Home Dinosaurs plays similar to many other titles. As such, Dinosaurs puts you in command of an army of gophers that must guard their delectable BBQ pit against an onslaught of hungry dinosaurs. While a first glance might lead one to believe its primarily for kids, beneath the playful, cartoony exterior lies a game that expertly combines tower defense with puzzle elements, making it?one of my current favorites of the genre.Īpparently the love for BBQ is so great it extends across time periods and species. Enter Go Home Dinosaurs?, the latest title from Fire Hose Games and a TD game that looks to carve its own niche. While tower defense is one of those genres that I can't seem to get enough of, even I have to admit that it's high-time for some innovation. 3 and Gangstar Rio are premium-priced games that you can snag for zero dollars right now and through this weekend. Gameloft has been flirting more with free-to-play games as of late, but both N.O.V.A. We also reviewed the single-player campaign, which is pretty excellent as well. 3, and as such we gave it its own review back when the game released in May of last year. As with most Gameloft entries, there's a robust online multiplayer offering in N.O.V.A. Either way, expect lots of sci-fi first-person shooting action and impressive visuals. series had been mostly a riff on the Halo games, but this most recent entry more closely resembles something like Crysis. 3 - Near Orbit Vanguard Alliance, Free - The second game being offered up for free is N.O.V.A. It's been pretty regularly updated too, adding in new content and most recently widescreen support for the iPhone 5. We reviewed Gangstar Rio when it released back in late 2011, and despite some typical Gameloft-isms like terrible voice work and a paper thin story, we thought it offered up a fairly robust open-world crime game experience. First up is Gangstar Rio: City of Saints, their take on the whole Grand Theft Auto open-world sandbox game. Gangstar Rio: City of Saints, Free - Gameloft is offering up a couple of freebies this weekend on two games which have never been free before. GAMESTrucker: Parking Simulator - Blitz Brigade - Manuganu - Gravity Guy 2 - Sonic The Hedgehog. Thanks for listening and we'll be with you next week, of course. ![]() Zune Marketplace: Podcastsĭirect Link: TouchArcadeShow-104.mp3, 39.6MB That's a neat way to get us, as the downloads are instant and effortless. You could also subscribe to us on iTunes or Xbox Music. If you'd like to give us a listen this week - and you do want to listen because this week's opening story is, like, woah - go ahead and click a link below. ![]() In addition to this, we dive into Trucker: Parking Simulator (don't laugh), Gravity Guy 2, Blitz Brigade and more. We also talk about what kids are playing and why genres that our touch devices don't do so great tend to click with them. For example, we dig into runner fatigue and Chillingo's brand image. In this week's episode of The TouchArcade Show, we make the best of an (arguably) "slow" week by discussing the issues revolving around this week's latest releases. ![]()
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